RPG Development Progress Pulse – Entry 2
Check out the second entry in the RPG progress pulse where I discuss the progress on my role-playing game, Macerus! This is a hobby project in Unity3D.
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Check out the second entry in the RPG progress pulse where I discuss the progress on my role-playing game, Macerus! This is a hobby project in Unity3D.
Organizing code into Autofac modules can make maintaining code much easier and improve extensibility! It all starts with the Autofac module class. Check it out!
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Discover why this developer opened his hobby RPG project ProjectXyz to a collaborator, and how passion and trust shaped the decision to build a team.
Learn a Unity3D pattern called Stitching that uses a dedicated Stitcher class to wire Autofac dependencies into MonoBehaviour components cleanly.