Ascending to the Next Level - RPG Dev Weekly #2
Follow an RPG devlog covering bidirectional loot filtering, tag-based entity queries, and an A* pathfinding fix that untangled tile and freeform movement.
Game development content including the RPG Dev Weekly series, Unity tilemap techniques, the NoesisGUI framework, and behind-the-scenes streaming sessions.
Showing 1–6 of 16 articles
Follow an RPG devlog covering bidirectional loot filtering, tag-based entity queries, and an A* pathfinding fix that untangled tile and freeform movement.
A Unity3D tutorial on retrieving every painted tile from a TileMap using GetSprite and cellBounds, with tips for handling CompressBounds correctly.
Go behind the scenes of an indie RPG built in Unity3D, covering how game objects are persisted and restored as players move between different maps in the game.
Looking for a better way to make Unity3D user interfaces? Love WPF/XAML but not the Unity UI Framework? You probably aren't using Noesis GUI, but you should be!
Modern role playing games (RPGs) can have incredibly complex loot systems. This article introduced a video stream on how to structure cross domain information.
Check out the second entry in the RPG progress pulse where I discuss the progress on my role-playing game, Macerus! This is a hobby project in Unity3D.