Delta State Algorithm Creation Series
Preview a planned series that explores designing a delta state algorithm for layering save game patches over base game state during Unity3D development.
Game development content including the RPG Dev Weekly series, Unity tilemap techniques, the NoesisGUI framework, and behind-the-scenes streaming sessions.
Showing 13–16 of 16 articles
Preview a planned series that explores designing a delta state algorithm for layering save game patches over base game state during Unity3D development.
Learn a practical workaround for referencing external C# projects and DLLs inside a Unity3D solution without losing your Visual Studio workflow.
Consider a C# pattern that hides constructors behind static factory methods returning interfaces, plus tradeoffs discovered while applying it in practice.
Discover why this developer started ProjectXyz, a hobby RPG backend project built to explore LINQ, dependency injection, TDD, and API design.