RPG Development Progress Pulse - Entry 1
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
Game development content including the RPG Dev Weekly series, Unity tilemap techniques, the NoesisGUI framework, and behind-the-scenes streaming sessions.
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An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Discover why this developer opened his hobby RPG project ProjectXyz to a collaborator, and how passion and trust shaped the decision to build a team.
Learn a Unity3D pattern called Stitching that uses a dedicated Stitcher class to wire Autofac dependencies into MonoBehaviour components cleanly.
Learn why pairing Autofac with Unity3D through dependency injection can simplify building complex, reusable game systems and shared codebases.
Learn how Unity3D 2018.1.1f1 defaults to .NET 3.5 and how to change the Scripting Runtime Version to use .NET 4.x assemblies in your game project.