ProjectXyz: Why I Started A Team For My Hobby Project
Discover why this developer opened his hobby RPG project ProjectXyz to a collaborator, and how passion and trust shaped the decision to build a team.
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Discover why this developer opened his hobby RPG project ProjectXyz to a collaborator, and how passion and trust shaped the decision to build a team.
Learn a Unity3D pattern called Stitching that uses a dedicated Stitcher class to wire Autofac dependencies into MonoBehaviour components cleanly.
Learn why pairing Autofac with Unity3D through dependency injection can simplify building complex, reusable game systems and shared codebases.
Explore how graphs and trees can model game state data, inspired by a colleague's discussion on procedural generation and layered save systems.
Looking to get started using dependency injection with Autofac in your projects? Here's a quick primer on what it is and how to get going for your next project.
Learn how Unity3D 2018.1.1f1 defaults to .NET 3.5 and how to change the Scripting Runtime Version to use .NET 4.x assemblies in your game project.