TileMap - How To Get ALL The Tiles Effortlessly!
A Unity3D tutorial on retrieving every painted tile from a TileMap using GetSprite and cellBounds, with tips for handling CompressBounds correctly.
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A Unity3D tutorial on retrieving every painted tile from a TileMap using GetSprite and cellBounds, with tips for handling CompressBounds correctly.
Unit tests or functional tests? What's the difference and which ones should you be using? Find out in this super quick compare-and-contrast!
Want to understand what does an engineering manager do and what's expected in an engineering manager role? Let's learn about the role of an engineering manager!
Go behind the scenes of an indie RPG built in Unity3D, covering how game objects are persisted and restored as players move between different maps in the game.
Looking for a better way to make Unity3D user interfaces? Love WPF/XAML but not the Unity UI Framework? You probably aren't using Noesis GUI, but you should be!
2020 involved a career change that wasn't something I was planning. At the end of August, I started my adventure with Microsoft.