What Does Refactoring Code Mean? What New Developers Need To Know
So exactly what does refactoring code mean? In this article, we'll walk through what it means to refactor code along with risks and best practices to refactor.
Content that is all about software development and programming! Find examples of code often written in C# along with tutorials.
So exactly what does refactoring code mean? In this article, we'll walk through what it means to refactor code along with risks and best practices to refactor.
Vertical slice development can unlock your team's ability to deliver value to customers faster. Read this article for how to incorporate vertical slicing!
Want to learn how to start coding, but you're not sure where to start? Maybe you've heard that it's really hard... Well, You should start coding!
Life in software development is full of problem-solving and excitement, but there are plenty of questions about concerns that can arise. Check them out!
Want to know how you can deliver value to your end users rapidly? Let's dive into vertical slices and see what high performing engineering teams are using!
This article is not set out to try and persuade you, the reader, that either using an iterator or materialized collection will universally solve your problems. Both iterator and materialized collection usage can be used to solve the scenarios that we'll be looking at, but both will come with a different set of pros and cons that we can further explore. The purpose of this article is to highlight scenarios based on real world experiences where either an iterator or materialized collection was being misunderstood, misused, and ultimately leading to a pile of headaches. As you read this article, if you find yourself saying "Well, sure, but they should have..." you're probably right. The problem is fundamentally not the usage of an iterator or the materialized collection, but not understanding how to consume them effectively. So I hope that when…
Check out the second entry in the RPG progress pulse where I discuss the progress on my role-playing game, Macerus! This is a hobby project in Unity3D.
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Who Needs A Team?! I've been building RPG backends for as long as I've been able to code. I think my first one that I made for my grade 11 class is the only RPG that I "finished"... It was text-based and all you could do was fight AI via clicking attack, buy better weapons, level up, and repeat. It was also 10000 lines of VB6 code and so brutal that I couldn't add anything to it without copying hundreds of lines of code. Since then, I've had the itch. I keep rewriting this thing. I keep taking "Text RPG" (super cool and catchy, I know) and rewriting it. I had my first visual representation of this game called Macerus (here's another rewrite for unity), which is actually how I landed my first co-op job. But every time I'd get…