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Beware of These Iterator and Collection Traps

This article is not set out to try and persuade you, the reader, that either using an iterator or materialized collection will universally solve your problems. Both iterator and materialized collection usage can be used to solve the scenarios that we'll be looking at, but both will come with a different set of pros and cons that we can further explore. The purpose of this article is to highlight scenarios based on real world experiences where either an iterator or materialized collection was being misunderstood, misused, and ultimately leading to a pile of headaches. As you read this article, if you find yourself saying "Well, sure, but they should have..." you're probably right. The problem is fundamentally not the usage of an iterator or the materialized collection, but not understanding how to consume them effectively. So I hope that when…

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ProjectXyz: Why I Started A Team For My Hobby Project

Who Needs A Team?! I've been building RPG backends for as long as I've been able to code. I think my first one that I made for my grade 11 class is the only RPG that I "finished"... It was text-based and all you could do was fight AI via clicking attack, buy better weapons, level up, and repeat. It was also 10000 lines of VB6 code and so brutal that I couldn't add anything to it without copying hundreds of lines of code. Since then, I've had the itch. I keep rewriting this thing. I keep taking "Text RPG" (super cool and catchy, I know) and rewriting it. I had my first visual representation of this game called Macerus (here's another rewrite for unity), which is actually how I landed my first co-op job. But every time I'd get…

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