Automatic Module Discovery With Autofac – Simplified Registration
If you're familiar with Autofac and module registration but want to make things easier, automatic module discovery might be for you! Let's see how it works!
If you're familiar with Autofac and module registration but want to make things easier, automatic module discovery might be for you! Let's see how it works!
Want more flexible, extensible, and testable code? We'll use Autofac net core! What is Autofac? It's a powerful Dependency Injection framework in dotnet!
Organizing code into Autofac modules can make maintaining code much easier and improve extensibility! It all starts with the Autofac module class. Check it out!
In Unity3D, the scripts we write and attach to GameObjects inherit from a base class called MonoBehaviour (and yes, that says Behaviour with a U in it, not the American spelling like Behavior... Just a heads up). MonoBehaviour instances can be attached to GameObjects in code by calling the AddComponent method, which takes a type parameter or type argument, and returns the new instance of the attached MonoBehaviour that it creates. This API usage means that: We cannot attach existing instances of a MonoBehaviour to a GameObject Unity3D takes care of instantiating MonoBehaviours for us (thanks Unity!) ... We can't pass parameters into the constructor of a MonoBehaviour because Unity3D only handles parameterless constructors (boo Unity!) So what's the problem with that? It kind of goes against some design patterns I'm a big fan of, where you pass your object's…
Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in Unity is a great example of this. Using Autofac with Unity3D doesn't need to be a special case. I wrote a primer for using Autofac, and in it I discuss reasons why it's valuable and some of the reasons you'd consider switching to using a dependency container framework. Now it doesn't need to be Autofac, but I love the API and the usability, so that's my weapon of choice. Building a game can result in many complex systems working together. Not only that, if you intend to build many games it's a great opportunity to refactor code into different libraries for re-usability. If we're practicing writing good code using constructor…
Looking to get started using dependency injection with Autofac in your projects? Here's a quick primer on what it is and how to get going for your next project.
ProjectXyz Alright, I'll admit it... Even for a placeholder name on a side project it's pretty terrible, right? Well, my apologies. So, if you made it to this post you might be wondering what ProjectXyz is and why I started it up. From a high level, I started working on ProjectXyz so that I could have a hobby programming project to tinker with and I figured I'd blog about my adventures in bringing it all together. I plan on making this a mini-series documenting some of the things I'm learning or experimenting with, so this will serve as the intro to the series. Before we get too far, here's the link to the GitHub site: https://github.com/ncosentino/ProjectXyz Why Have a Side Project? Here's the main thing I want to talk about in part 1 of this series: Why should you have a…
Background Previously I wrote a bit about singletons. I'm not afraid to say that I think singletons have a time and a place... Okay, I'm afraid to say it, but it's actually how I feel :) After learning more and more about inversion of control design patterns and programming by interfaces, I started to notice just how inflexible singletons are. When you consider using a singleton, you should be considering both the pros and cons without jumping right into it. Here's an example of my approach for mixing singletons, programming by interfaces, and a bit of inversion of control. The Setup I'm actually surprised you got this far. I'm sure you're probably just sticking around to see how messed up this could possibly be. I'm actually proud that this little pattern has worked out so well when I've used it,…
Leverage interfaces when creating an application to create a clean and robust API. Practice decoupling your code from concrete classes by using interfaces!