ProjectXyz: Why I Started A Team For My Hobby Project

Who Needs A Team?! I've been building RPG backends for as long as I've been able to code. I think my first one that I made for my grade 11 class is the only RPG that I "finished"... It was text-based and all you could do was fight AI via clicking attack, buy better weapons, level up, and repeat. It was also 10000 lines of VB6 code and so brutal that I couldn't add anything to it without copying hundreds of lines of code. Since then, I've had the itch. I keep rewriting this thing. I keep taking "Text RPG" (super cool and catchy, I know) and rewriting it. I had my first visual representation of this game called Macerus (here's another rewrite for unity), which is actually how I landed my first co-op job. But every time I'd get…

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Double Down On Your Strengths!

Double Down: Why I'm Working This I haven't written in a while, and despite setting a goal for myself to start writing more, I'm not going to kick my own butt over not getting around to it. Actually, if anything my priorities and goals have been evolving over the past while and it's been a great growing opportunity. Previously, I wanted to start up writing again to work on my ability to self-reflect. In all honesty, other factors came into play and this started to happen more naturally without forcing myself into writing more. Now that my goals are changing again, I'm realizing that I need to come up with some creative solutions for addressing them. For total transparency, one of my hobby goals is creating a brand for my show car, Ignantt. It's a fun hobby of mine, and…

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