Multiple C# Projects In Your Unity 3D Solution

Problem: Visual Studio and Unity Aren't Playing Nice! UPDATE: This is for older setups with Visual Studio and Unity. You may want to look at Assembly Definitions. I just started poking around in Unity 4.6 and I've been having a blast. I've made it to the point where I want to actually start hammering out some code, but I came across a bit of a problem: I want to start leveraging other projects I've written in my Unity solution while I'm in Visual Studio, and things are blowing up. So, what gives? Okay, so let me start by explaining why I want to do this. I understand that if I'm making a simple game, I should have no problem breaking out my unity scripts into sub folders and organizing them to be nice and pretty. The problem I'm encountering is that I…

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The Problem With “There’s a Problem”

Problem? If you've ever had a job, as I'm sure anyone reading this has, you've probably been on the one side of this situation before. You tell your supervisor/leader/manager/someone-responsible-for-the-thing-with-the-problem that simply, "There's a problem". If you're in or have been in one of those positions I just listed, I'm sure you've been on the receiving end of it. But as I said, you probably did the same thing at one point so don't go holding it against anyone just yet. What's the big deal with telling someone there's a problem? I mean, don't you think someone should know if something is going wrong? Especially if they're the one in charge of it! We can't continue operation with this problem. We can't release the product to the customer with this thing missing or broken. We can't sell our product or service…

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