Delta State Algorithm Creation Series

Delta State Algorithm Motivation This post will act as the table of contents for an algorithm I'm developing for calculating deltas between state for generic sets of data. I figured…

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Iterator Benchmarks That Shocked With Unexpected Results

I wanted to create a follow-up post in my series on IEnumerables, iterators, and collections focusing on performance characteristics. When checking out the runtime performance and memory characteristics between these materialized collections and iterator benchmarks, I was very surprised! Check out this article for performance benchmark characteristics and some curious finds.

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RPG Development Progress Pulse

Progress Pulse Series I figured this would be a fun thing to start to do just to get small updates out and talk about what I've been working on for…

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Using Autofac With Unity3D

Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in…

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