Delta State Algorithm Creation Series
Delta State Algorithm Motivation This post will act as the table of contents for an algorithm I'm developing for calculating deltas between state for generic sets of data. I figured…
Delta State Algorithm Motivation This post will act as the table of contents for an algorithm I'm developing for calculating deltas between state for generic sets of data. I figured…
What Makes Good Code? It's been a while since I've had a programming oriented post, and I figured this would be a great topic to write about. It's been a…
I wanted to create a follow-up post in my series on IEnumerables, iterators, and collections focusing on performance characteristics. When checking out the runtime performance and memory characteristics between these materialized collections and iterator benchmarks, I was very surprised! Check out this article for performance benchmark characteristics and some curious finds.
You can find part one of this here! Applying for Software Development Jobs How do I stand out on an application? I think this is largely going to depend on…
Progress Pulse - Entry 2 Things have been pretty busy in real life the past couple of weeks, so I haven't had too much time for working on this. However,…
Progress Pulse - Entry 1 For the first entry in the progress pulse series I'll touch on some things from the past week or so. There's been a lot of…
Progress Pulse Series I figured this would be a fun thing to start to do just to get small updates out and talk about what I've been working on for…
Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in…