BrandGhost
RPG Dev Log 1 - Persist Game Objects Across Maps

RPG Dev Log 1 - Persist Game Objects Across Maps

Kicking off this first RPG dev log with an interesting challenge I was finally met with today! This is nearly 40 minutes of me explaining some of the game architecture present today and live problem solving how game objects can persist. To elaborate, maps in the game when loaded will place things such as static tiles (i.e. the ground you walk around on) as well as the game objects you interact with. However, many of the game objects are defined in the maps as templates (i.e. a definition to cre...
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