Ascending to the Next Level – RPG Dev Weekly #1

As I've been trying to get more YouTube content put together more steadily, one of the themes I'm interested in is doing some behind-the-scenes of the role playing game (RPG) I'm making with some friends in Unity3D. I've found that being able to work on an RPG outside of my regular day job is a really awesome way for me to keep up on my technical skills. I love coding, and the further along I move in my career as an engineering manager, the less time I actually spend writing code myself. I pride myself in being a technical engineering manager, so for me working on this RPG is a great outlet for creativity and practice. I mentioned this in my LinkedIn post here: Persisting Game Objects Across Maps In this video, I focus on one of the challenges the…

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Video Stream – RPG Systems with Loot Generation

I asked on LinkedIn about whether or not people would be interested in a video stream that focused on programming, and I had some positive feedback. In order to test the waters, I decided I'd start with some system-design stuff given that I'm going through a bunch of practice with distributed systems. This is a bit of a change up from distributed systems in that this is interactions between co-located systems in a game framework I'm creating. Here's the video! https://www.youtube.com/watch?v=04rFmvFEeDw&ab_channel=DevLeader In the video stream, what I'm trying to accomplish is finding a way to share information from particular domains to be used in another domain. Domain in this sense is a functional area of the code base in question. I mean, that's the gist of it :) The complicated parts are: How do I keep domain information from leaking…

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