RPG Development Progress Pulse – Entry 2

Progress Pulse - Entry 2 Things have been pretty busy in real life the past couple of weeks, so I haven't had too much time for working on this. However, for this entry in the progress pulse series I'll talk about some of the challenges I had while looking at making a generic data (de)serialization API + implementation, and why I chose to make some of the decisions I did! Which Tech To Pick? I've felt burned in the past by trying to do data serialization for my game framework because it's always created a barrier for refactoring once it's in place (i.e. i change some data i need and now i have to re-make or migrate allllll my SQL data). So I was thinking about how I plan to store game state, which I have written about, and then…

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RPG Development Progress Pulse – Entry 1

Progress Pulse - Entry 1 For the first entry in the progress pulse series I'll touch on some things from the past week or so. There's been a lot of smaller things being churned in the code base, some of them interesting, and others less interesting so I want to highlight a few. As a side note, it's really cool to see that the layout and architecture is allowing for features to be added pretty easily, so I'll dive a bit deeper on that. Overall, I'm pretty happy with how things are going. Unity3D - Don't Fight It! I heard from a colleague before that Unity3D does some things you might not like, but don't try to fight it, just go with it. To me, that's a challenge. If I'm going to be spending time coding in something I want…

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RPG Development Progress Pulse

Progress Pulse Series I figured this would be a fun thing to start to do just to get small updates out and talk about what I've been working on for ProjectXyz and my RPG I'm building in Unity3D. This will hopefully be some small updates on the order of semi to bi-weekly about what kinds of things are going on when I'm programming for these projects. This could include: How and why I decided to refactor something A new design practice I'm trying Reflecting on why a design decision has(n't) been working out A new feature that's interesting etc... Some of these will be technical and others much less. A bit of progress pulse allows me an outlet to talk about interesting things I'm doing and maybe sheds some light on some areas (game development or just general programming) that…

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