Everything You Wanted to Know About Multiline Strings

Working with strings is probably one of the earliest things we get to do as C# developers. In fact, if you consider that most of us start with the "Hello, World!" example, you're being exposed to the string type right away. But as you continue to use strings, you'll quickly find that you want to work with strings that span multiple lines and how we define multiline strings might be a tricky topic for beginners. No sweat! In this article, we'll look at some simple code examples that demonstrate how to define multiline strings. I'll also link over to GitHub where you can see this code committed and pushed up to a public repository. Finally, the last example contains a special bonus that I think you'll like (even if it's a slightly more advanced topic). Read until the end! The…

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Simple Data Types in C#: A Beginner’s Guide

As a C# developer, understanding the different simple data types in C# and when to use them is crucial for writing efficient and maintainable code. I've been trying to spend more time this year putting together some content aimed at really introductory level programming. There's plenty of resources available online, but I want to do my part to ensure I can help break down some of the barriers for people getting started on their programming journey. In this beginner's guide, we will look at the basics of the most commonly used simple data types in C#, including int, float, double, byte, char, bool, and string. We will also look at how these data types differ from each other and when to use them in your C# programming! Integer Data Types The most commonly used integer data types in C# are…

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Multiple C# Projects In Your Unity 3D Solution

Problem:┬áVisual Studio and Unity Aren't Playing Nice! UPDATE: This is for older setups with Visual Studio and Unity. You may want to look at Assembly Definitions. I just started poking around in Unity 4.6 and I've been having a blast. I've made it to the point where I want to actually start hammering out some code, but I came across a bit of a problem: I want to start leveraging other projects I've written in my Unity solution while I'm in Visual Studio, and things are blowing up. So, what gives? Okay, so┬álet me start by explaining why I want to do this. I understand that if I'm making a simple game, I should have no problem breaking out my unity scripts into sub folders and organizing them to be nice and pretty. The problem I'm encountering is that I…

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Dynamic Programming with Python and C#

Previously, I was expressing how excited I was when I discovered Python, C#, and Visual Studio integration. I wanted to save a couple examples regarding dynamic code for a follow up article... and here it is! (And yes... there is code you can copy and paste or download). EDIT: Wait! Before you head to far, you might want to check out this more recent article on Python and C#! What does it mean to be dynamic? As with most things, wikipedia provides a great start. Essentially, much of the work done for type checking and signatures is performed at runtime for a dynamic language. This could mean that you can write code that calls a non-existent method and you wont get any compilation errors. However, once execution hits that line of code, you might get an exception thrown. This Stack…

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