Autofac is a very popular dependency injection framework. This content will likely include C# code examples showing usage of Autofac for managing dependencies.

Using Autofac With Unity3D

Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in Unity is a great example of this. Using Autofac with Unity3D doesn't need to be a special case. I wrote a primer for using Autofac, and in it I discuss reasons why it's valuable and some of the reasons you'd consider switching to using a dependency container framework. Now it doesn't need to be Autofac, but I love the API and the usability, so that's my weapon of choice. Building a game can result in many complex systems working together. Not only that, if you intend to build many games it's a great opportunity to refactor code into different libraries for re-usability. If we're practicing writing good code using constructor…

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ProjectXyz: Enforcing Interfaces (Part 2)

Enforcing Interfaces This is my second installment of the series related to my small side project that I started. I mentioned in the first post that one of the things I wanted to try out with this project is coding by interfaces. There's an article over at CodeProject that I once read (I'm struggling to dig it up now, arrrrrghh) that really gave me a different perspective about using interfaces when I program. Ever since then I've been a changed man. Seriously. The main message behind the article was along the lines of: Have your classes implement your interface, and to be certain nobody is going to come by and muck around with your class's API, make sure they can't knowingly make an instance of the class. One of the easiest ways to do this (and bear with me here, I'm…

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ProjectXyz: Why I Started a Side Project (Part 1)

ProjectXyz Alright, I'll admit it... Even for a placeholder name on a side project it's pretty terrible, right? Well, my apologies. So, if you made it to this post you might be wondering what ProjectXyz is and why I started it up. From a high level, I started working on ProjectXyz so that I could have a hobby programming project to tinker with and I figured I'd blog about my adventures in bringing it all together. I plan on making this a mini-series documenting some of the things I'm learning or experimenting with, so this will serve as the intro to the series. Before we get too far, here's the link to the GitHub site: https://github.com/ncosentino/ProjectXyz Why Have a Side Project? Here's the main thing I want to talk about in part 1 of this series: Why should you have a…

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