ProjectXyz: Why I Started A Team For My Hobby Project

Who Needs A Team?! I've been building RPG backends for as long as I've been able to code. I think my first one that I made for my grade 11 class is the only RPG that I "finished"... It was text-based and all you could do was fight AI via clicking attack, buy better weapons, level up, and repeat. It was also 10000 lines of VB6 code and so brutal that I couldn't add anything to it without copying hundreds of lines of code. Since then, I've had the itch. I keep rewriting this thing. I keep taking "Text RPG" (super cool and catchy, I know) and rewriting it. I had my first visual representation of this game called Macerus (here's another rewrite for unity), which is actually how I landed my first co-op job. But every time I'd get…

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Stitching – Combining Unity3D And Autofac

Before We Talk About Stitching... In Unity3D, the scripts we write and attach to GameObjects inherit from a base class called MonoBehaviour (and yes, that says Behaviour with a U in it, not the American spelling like Behavior... Just a heads up). MonoBehaviour instances can be attached to GameObjects in code by calling the AddComponent method, which takes a type parameter or type argument, and returns the new instance of the attached MonoBehaviour that it creates. This API usage means that: We cannot attach existing instances of a MonoBehaviour to a GameObject Unity3D takes care of instantiating MonoBehaviours for us (thanks Unity!) ... We can't pass parameters into the constructor of a MonoBehaviour because Unity3D only handles parameterless constructors (boo Unity!) So what's the problem with that? It kind of goes against some design patterns I'm a big fan of,…

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Using Autofac With Unity3D

Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in Unity is a great example of this. Using Autofac with Unity3D doesn't need to be a special case. I wrote a primer for using Autofac, and in it I discuss reasons why it's valuable and some of the reasons you'd consider switching to using a dependency container framework. Now it doesn't need to be Autofac, but I love the API and the usability, so that's my weapon of choice. Building a game can result in many complex systems working together. Not only that, if you intend to build many games it's a great opportunity to refactor code into different libraries for re-usability. If we're practicing writing good code using constructor…

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Part 1 – Exploring Graphs and Trees

Graphs and Trees to Start I was chatting with my colleague about generating maps for a 2D role playing game the other day after getting super excited explaining picking ProjectXyz back up and looking into Unity3D more. He was expressing interest in algorithms for procedural generation and storing data in trees or graphs as an optimal data structure for the scenario we were going over. It stuck with me though. I've been putting a lot of thought into game state management and wanting to address it by using a generic layering/stacking approach. By that, I mean that I want to find a way to take base game state, allow mods or plugins to overlay their state, allow game patches to overlay their state, and then save game data to be overlaid on top of all of that. Conceptually, I believe…

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Dependency Injection with Autofac – A Primer

Before Autofac... I've written before about IoC and dependency injection, but these are older posts and my perspective and experience with these topics has fortunately been growing. I think they're incredibly important when you're building complex systems, but the concepts can offer some benefits in all of your programming! When you get in the habit of practicing this kind of thing, you can get some pretty flexible code... for free. So a quick recap on what I mean by dependency injection here... I'm mostly focused on passing interfaces into constructors (and yes, I'm going to be using C# terminology as I do in most of my programming examples, but these concepts are generally the same in other languages). The benefits here: You can write implementations that don't depend on other implementations... Just an API. Not depending on an interface means…

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Unity3D and .NET 4.x Framework

Unity3D Default .NET Framework I recently wrote that I wanted to start writing more Unity3D articles because I'm starting to pick up more Unity3D hobby work. It felt like a good opportunity to share some of my learnings so that anyone searching across the web might stumble upon this and get answers to the same problems I had. Unity3D as of 2018.1.1f1 (which is the version I'm currently using), still defaults to using .NET 3.5 as the framework version. Nothing wrong with that either. I'm sure there are reasons that they have for staying at that version, probably because of Mono and cross platform reasons if I were to guess, so I'm not complaining. For reference, this setting in Unity3D is referred to as "Scripting Runtime Version". So if you're googling more about this later, that's what Unity calls it.…

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Experimenting with Paid for Ads for Web Traffic

Why Did I Consider Paid for Ads? I wrote a post about focusing on some of my strengths in order to minimize risk in new areas, and part of that meant focusing on increasing brand awareness for DevLeader as a proving ground. The idea of driving more web traffic to my blog via ads came up because I was interested in experimenting with Instagram ads for my show car branding, but not knowing anything about paid for ads made taking that first step feel pretty risky. What should I expect for paying for ads? What will $1 get me? What will $10 get me? I have no idea where to start with this kind of thing, so I felt it was important to use my more solid brand, DevLeader, as the basis for this experiment. If I can watch what happens…

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Doubling Down: My Specific Strategy

Doubling Down: The Quick Background I recently wrote about how and why I'm looking to double down on my strength to improve a weakness, and I figured it would be a great follow up to try and explain the specifics in my strategy. It's an interesting learning opportunity for me, so why not share it with those that are interested? The format of this post is really just to call out the specifics of some strategies I'm looking at exploring when building the brand for my vehicle to help with sponsorship opportunities. Reach Outside Core Audiences This one shouldn't be a shock to you if you're familiar with this blog already. It's primarily aimed at programming, leadership in a tech environment, and self reflecting as a means to improve. One of my goals is to explore attracting other audiences that…

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Delta State Algorithm Creation Series

Delta State Algorithm Motivation This post will act as the table of contents for an algorithm I'm developing for calculating deltas between state for generic sets of data. I figured this would be an interesting series to write about so I can document my thought process, trials, errors, and successes. At the end of this I plan to share working code that implements this algorithm so that you can use it in your own work. Now that I've been not diving more into Unity3D development for my hobby programming, I'm getting to a point in game development where I need to manage state for data in a way that allows patches of state to be applied in a layered fashion. A couple of examples of this include: Applying save game state to a base game state Applying a patch to…

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Double Down On Your Strengths!

Double Down: Why I'm Working This I haven't written in a while, and despite setting a goal for myself to start writing more, I'm not going to kick my own butt over not getting around to it. Actually, if anything my priorities and goals have been evolving over the past while and it's been a great growing opportunity. Previously, I wanted to start up writing again to work on my ability to self-reflect. In all honesty, other factors came into play and this started to happen more naturally without forcing myself into writing more. Now that my goals are changing again, I'm realizing that I need to come up with some creative solutions for addressing them. For total transparency, one of my hobby goals is creating a brand for my show car, Ignantt. It's a fun hobby of mine, and…

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