Ascending to the Next Level – RPG Dev Weekly #2

(You can check out the prior week of RPG development here) Well, so far not so great for getting weekly posts on RPG development! It's probably better for me to aim to do these periodically and summarize the last week or so of work. Fewer commitments that way and it's a bit more realistic for me to achieve. With that said, let's dive into it! Entity Filtering in an RPG Our RPG has had some notion of entity filtering for a long time, but to understand the current state of filtering, it's important to understand the two major sets of entities and components we have: Game Objects + Behaviors: Everything in our RPG game world is represented as a "game object" and the properties/capabilities are captured by components called "behaviors" Definitions + Generator Components: The content for our game is…

0 Comments

OKRs: First Steps for Crushing Your Objectives and Key Results

At a Glance - What are OKRs? If you've arrived at this post, you've probably heard of OKRs but maybe you're looking for a bit more of an introduction to them. Not to worry! We'll keep this light and practical for getting started. OKRs are a framework for helping define, communicate, and measure progress towards goals. Their intention is to not be specifically top-down, but instead there's goal setting and transparency that works both ways. Objectives, the 'O' in OKRs, are essentially single sentence that communicates what you’re trying to achieve. These should drive the point home at a high level, and there's nothing wrong with making them feel exciting. Key Results, the 'KR' part of OKRs, are the metrics that you will be using to gauge how successful you are to achieving your objective. Usually you group about 3-5…

0 Comments

TileMap – How To Get ALL The Tiles Effortlessly!

If you're building a 2D game in Unity3D, odds are you've come across the TileMap component. The TileMap is a powerful tool that allows you to create a grid of tiles that you can render your tiles with instead of hand-placing individual game objects with sprites. It has a host of built in functionality that you might otherwise find yourself manually writing, like mapping coordinates to particular cells on a map. And what's even cooler about using a TileMap? You don't need to handroll your own editor to paint tiles! I think I'd pass on having to do that. But have you found yourself in a situation where you want to get all of the painted tiles on a TileMap? You may have found it's not quite as obvious as you'd have hoped! What We Have To Work With On…

0 Comments

Tests: A Quick Overview on Unit vs Functional Testing

Here's a super quick peek into unit tests compared to functional tests. And full disclaimer here is that depending on your circle of influence, these might be given slightly different names. Try not to dwell on that but instead the comparison and contrast presented! Unit Tests Coded tests that take a white-box visibility approach to exercising and asserting that written code, generally a specific function/method, works as it was designed. Pros: Generally very programmer-focused Very granular coverage (breaks can identify exact lines where an issue occurs) (Should) run extremely quickly Have very little test setup in ideal cases Provide full control (generally via ‘mocking’ dependencies) to exercise very specific logical paths Cons: Generally more challenging to convey coverage to other stakeholders By nature these are brittle and break with refactoring Require sets of design patterns to help ensure tests are…

0 Comments

Engineering Manager – What’s Expected in the Role?

This is a question that I see get asked all of the time and I figured I'd chime in on my perspective on it. Specifically, this is with the perspective of a software engineering manager in a tech organization. So, what are the primary responsibilities of an engineering manager at a tech company? Well before I dive in, I'll explain my background and then I'll offer up my perspective about the key parts to an engineering manager role. My Background as an Engineering Manager First off, here's full disclosure that I have only been an engineering manager at two different companies. However with that said, I have been an engineering manager at two extremely different types of organizations for just under a decade now. My role at Magnet Forensics as an engineering manager started off as a team-leadership role when…

2 Comments

Ascending to the Next Level – RPG Dev Weekly #1

As I've been trying to get more YouTube content put together more steadily, one of the themes I'm interested in is doing some behind-the-scenes of the role playing game (RPG) I'm making with some friends in Unity3D. I've found that being able to work on an RPG outside of my regular day job is a really awesome way for me to keep up on my technical skills. I love coding, and the further along I move in my career as an engineering manager, the less time I actually spend writing code myself. I pride myself in being a technical engineering manager, so for me working on this RPG is a great outlet for creativity and practice. I mentioned this in my LinkedIn post here: Persisting Game Objects Across Maps In this video, I focus on one of the challenges the…

0 Comments

NoesisGUI – The Unity UI Framework That You’ve Never Heard Of!

If you're like me, trying to create user interfaces in general is a challenge. So when it comes to working in tools that you're less familiar with, that challenge basically grows to a level where it's a roadblock. For me, trying to create user interfaces in Unity3D is basically the perfect example of hitting this roadblock! That's not to say the UI tools that are available in Unity3D are bad, but my skill level is essentially reset to zero when working with these tools. Fortunately I came across this little gem called Noesis GUI that enables WPF inside of Unity3D! I plan to do a few updates on this either via YouTube or short blog posts, but NoesisGUI has essentially unlocked my ability to create user interfaces inside of Unity3D. You can find my intro video here, or watch it…

0 Comments

Microsoft: Welcome to Your New Future!

2020 has been an interesting year for everyone, without a doubt. For me, 2020 involved a career change that wasn't something I was expecting at the start of the year. I had been comfortable with my past employer, Magnet Forensics, for just shy of 8 years and had the opportunity to work on many high-impact projects as part of a mission to help with saving children and assisting law enforcement. But at the end of August, I started my first day in my next adventure with Microsoft. I wanted to write a couple of posts about getting up and running at Microsoft so I figured I'd start with some high level points. This post will be focused on what it was like to join a tech giant after helping scale a startup to hundreds of people internationally. Meeting the Team…

2 Comments

Video Stream – RPG Systems with Loot Generation

I asked on LinkedIn about whether or not people would be interested in a video stream that focused on programming, and I had some positive feedback. In order to test the waters, I decided I'd start with some system-design stuff given that I'm going through a bunch of practice with distributed systems. This is a bit of a change up from distributed systems in that this is interactions between co-located systems in a game framework I'm creating. Here's the video! https://www.youtube.com/watch?v=04rFmvFEeDw&ab_channel=DevLeader In the video stream, what I'm trying to accomplish is finding a way to share information from particular domains to be used in another domain. Domain in this sense is a functional area of the code base in question. I mean, that's the gist of it :) The complicated parts are: How do I keep domain information from leaking…

0 Comments

Timeboxing: Evolving the TODO List to be More Effective

I recently wrote about TODO lists and how they can help with focus now that many of us are working from home. I had a former colleague on LinkedIn mention this concept of "timeboxing" (which I think many people are familiar with the general idea) and how that can improve the effectiveness of a TODO list. I had made a post on LinkedIn sharing my blog article, and here's a comment that came in right away from Graeme Harvey: This obviously got me thinking because sure, Elon Musk is a pretty smart dude, but I also have a lot of respect for Graeme and his perspective on things. So I decided I'd try something out! TODO Lists v1.0 My original TODO lists didn't factor in any timeboxing techniques, but they had some benefits. The engineering mind in me says this…

0 Comments

End of content

No more pages to load