How to Explain Autofac Modules & Code Organization For Newbies
Organizing code into Autofac modules can make maintaining code much easier and improve extensibility! It all starts with the Autofac module class. Check it out!
Organizing code into Autofac modules can make maintaining code much easier and improve extensibility! It all starts with the Autofac module class. Check it out!
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
Check out the progress on my Unity3D RPG built using C# and dotnet technologies! This is a labor of love and an ongoing project of mine.
Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in…
Graphs and Trees to Start I was chatting with my colleague about generating maps for a 2D role playing game the other day after getting super excited explaining picking ProjectXyz…
I recently wrote about how and why I'm looking into doubling down on my strengths to improve a weakness, and I figured it would be a great follow-up to try…
Should Every Class Have an Interface? This is part two in the sub-series of "Should Every Class Have an Interface?", and part of the bigger "What Makes Good Code?" series.…
Are you interested in learning about interfaces in C#? This article explains the idea behind a C# interface by showing examples of interfaces in code.