RPG Development Progress Pulse – Entry 1
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
An progress pulse update into the development of Macerus RPG and ProjectXyz game framework leveraging Unity3D. Part 1 of the progress pulse series.
In Unity3D, the scripts we write and attach to GameObjects inherit from a base class called MonoBehaviour (and yes, that says Behaviour with a U in it, not the American…
Why Consider Using Autofac With Unity3D? I think using a dependency injection framework is really valuable when you're building a complex application, and in my opinion, a game built in…
Looking to get started using dependency injection with Autofac in your projects? Here’s a quick primer on what it is and how to get going for your next project.
Should Every Class Have an Interface? This is part two in the sub-series of "Should Every Class Have an Interface?", and part of the bigger "What Makes Good Code?" series.…
Are you interested in learning about interfaces in C#? This article explains the idea behind a C# interface by showing examples of interfaces in code.
MyoSharp If you haven't checked it out already, my friend Tayfun and I created an open source C# wrapper for Thalmic's Myo. It's hosted on GitHub over here, so you…
Enforcing Interfaces This is my second installment of the series related to my small side project that I started. I mentioned in the first post that one of the things…